@Morgul For some reason that post didn’t show up in the notifications. O_o
Perhaps we should do stars with particles/shader programs instead of models? Since they’re pretty much circles with emission shaders and a halo, it probably isn’t worth making a model for them. (Sphere?)
Space stations are indeed important, but I have no idea where to start on that. Any pointers?
Another idea would be to skip making static scenes and jump right into “sector” generation? I assume you’d want it to be at least semi-procedural.
On the topic of re-mapping the asteroids… Yeah… Uhh… I suck at it, so far only made it worse. :P
Also, I’ve gotten back into playing a bit of StarMade, and I’m finding it easier to mock up a ship there, then model it in Blender as opposed to starting from scratch (idea?). Also they use shader-based stars, which have a very Michael Bay feel to them.