@TriBlade9 Sorry, it’s been a bit! Finally home from my trip.
Perhaps we should do stars with particles/shader programs instead of models? Since they’re pretty much circles with emission shaders and a halo, it probably isn’t worth making a model for them. (Sphere?)
That sounds like a good idea to me. I’m all for it, if someone (not me) wants to figure out how to make it work. :-p
Space stations are indeed important, but I have no idea where to start on that. Any pointers?
I’ll see if I can’t find some inspiration for you a bit later. (We should probably make a new topic for that. Maybe use the tag
assets for all asset discussion topics?
Another idea would be to skip making static scenes and jump right into “sector” generation? I assume you’d want it to be at least semi-procedural.
A lot of design needs to go into this, and, tbh, we can get the code gameplay (how powers/ships work, questing, etc) going before we have to answer it. So, yes, probably, but unsure atm.
On the topic of re-mapping the asteroids… Yeah… Uhh… I suck at it, so far only made it worse. :P
Also, I’ve gotten back into playing a bit of StarMade, and I’m finding it easier to mock up a ship there, then model it in Blender as opposed to starting from scratch (idea?). Also they use shader-based stars, which have a very Michael Bay feel to them.
Hmm, StarMade seems interesting. I’ll check it out, see what I think. :)